Warhaven classes12/2/2023 ![]() Q: It is difficult to try different viable strategies, whats new?Ī: We are approaching this very carefully because combat alone is a lot for the players to cover as it is a 16 vs 16 game with lots of battles taking place simultaneously. We are trying to make sure new players do not feel this part is too difficult, but still, we think that it’s a crucial feature of the game that needs practice to be mastered. Micro is composed of elements such as Aiming, Timing, and Proper distance management. Q: The attack range isn’t so intuitive, have you improved this?Ī: To be good at this game, you need to be proficient in three things Micro, Mind games, and Strategic planning. However, there still are some unique features exclusive to Warhaven, so we do plan to provide guidance such as a tutorial and AI combat experience for our players to familiarize themselves with the game. Q: Warhaven wasn’t so friendly to the new players, whats changed?Ī: We have tried our best to remove unfamiliar features and bring Warhaven closer to the games that most people are used to. Overall, the tempo of the game will be approximately 50~60% faster than what it used to be. Your attacks will have faster recovery time after successfully striking an enemy or blocking an incoming attack. ![]() Q: The game’s tempo seemed to be very slow, will this change?Ī: We have fastened Warhaven’s tempo based on the last beta’s feedback. For example, the term “Rendezvous Foothold” used previously is now called “Respawn Foothold” We do use some terms that do not match well, but characters will never say them out loud. Q: I heard that the terms used in-game are also being simplified, is this true?Ī: Yes, gamers will not have any issues understanding them. Q: There was also some feedback on the difficulty of understanding combat status, has this changed?Ī: We have included various features to counter those issues and I think the answers to the last question are part of those. There are many more changes, but these were the first ones that came to my mind. The camera angle has also been adjusted so that the character is placed in the center. Also, we have displayed the relationship between the foothold and the team score on the HUD. It will no longer be based on deducting the opponents’ team score to 0% but on accumulating a 100% ally score. This is much better then both those games that look like minecraft mods.5 Related Content Warhaven Game Improvements Q: Can you Tell us briefly about the changes in the UI?Ī: Warhaven’s winning condition has changed. ![]() If all you want to do is jump and left click as blade, awesome power to you, but for onethat doesnt work, and as people learn to play its gonna be less effective as time goes on. The immortals seem a little over tuned, but are very rewarding to use, Most i'd like to see done there is maybe only letting 3-5players at a time per team be immortal to keep the battle more pure. This game looks far better, already plays better, need some slight tuning, and actually has a small chance to be competitive. And no its not more in depth because you can choose which direction to swing your weapon lol. Yea chivarly is fun, but its fun, mindless, spamming. Not only that but if they add more defensive options, the game will be 100% better combat wise then both you mentioned. ![]() I mean both of the games you mentioned are literally the same, spam fest, the animations, and game in general look significantly worse.Īs far as im concerned this needs a slight more polish to the feel of combat, but im pretty convinced that if people start taking it serious at some point, it will be far superior as you need to split objective, so in a 16v16 you probably have 3 groups of 4 doing objectives, and one group supporting and moving as needed. ![]()
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